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I don't know why I've never left a review here...

Sooo: The game is awesome, the story itself is quite good, and many unexpected things happen. Without going into detail, I hate when the main characters have some kind of magical aura that prevents their death. It makes the reader to care less as they don't have to worry about the heroes. Now here there is no such thing. And it's a big positive for me.

I still think the end ending is pretty cliché, but other than that I'd read/watch/consume/live this story in any other form if there was a non-game version. (Obviously the quizes would not work which is a shame, I love good puzzles.)

Now I have a few minor complaints (other than the ending):

- The partioned relese. I hate it! (Now it's not a problem as the game is fully released, but I hated waiting for every new episode...)

- The standings does not mean anything. (Or I haven't realized yet.)

- The choices does not mean anything. (At least nothing major. I know it's a lot of work and the more far-reaching the branches are the less every player will experience, but I like when my choices matter.)

- The music is pretty boring, there are only a handful of tracks. So I've listened quite a few albums on Bandcamp while playing this game :D

Pretty much this is it. The game was awesome, and however there could have been minor improvements (with the animations or I dunno, other languages?), I enjoyed every second of it! Great job!

This is absolutely unacceptable. The game is extremely short, and really frustrating. The challenges pissed me off even more. And I was expecting something lightharted, or fun, like Upgrade coplete, but no, just a typical platformer. The theme "you broke the game" did not appear anywhere... And as I said, the game is really unforgiving. 1 mistake and you are dead. I beat the game and had no fun. Than did the challenges, but it offered nothing new. No secrets, no interesting gameplay restrictions, nothing. It's truly saddening, that the art and music is really pretty, just as the mechanics, but the gameplay itself... Terrible!

And onw thing: Is this trying to be funny? Bird poo kills you, and the clouds whine... But nothing else... But why can you jump on the side of the birds and not die?! Not well thought out.

Ohh, and a reset button would be pretty nice...

Nice music, responsive controls, straight forward gameplay, progressive difficulty. It could have more levels, with more enemies and challenges, but it's pretty alright overall.

The game is pretty OK, but it felt a little bland after the few maps. I was waiting for some new content, but nothing came. No new enemies, no moving platforms, no powerups, no nothing.

Sooo to make it fun I used my something-something (some may call it cheating) and played the game with SUPA-JUMP. (If you pause the game you can queue up jumps, making the next jump after the unpause a Mega-Jump.) It was really useful for the latter maps, and it provided a great challange, how much of the map I can skip.

Overall the game needs some content, some polishing, but the aesthetics are OK, so is the music. Keep it up!

It's a good Alpha I have to say but has many flaws.
-Pistol is terrible. 1 mag for each enemy which means you will run out of ammo unless you stay in the house.
-Only 1 healt regerator. So you have to stay in the first building.
-The machine gun uses ammo quite fast and only 1 place to regain ammo. Which means: Stay inside.
-Enemies quite freely move through houses so you should stay in the first house. They won't pass that's walls.
-Enemies appear VERY close to you. So you have to stay in a corner if you don't want to get hit from behind. Preferably in the first house.
(These are all the: 'There is no reason to leave the first house' problems.)
-The grenade is useless. You drop it and then have to wait a few seconds befor the explosion. But the mutants just rushes so you won't have any time to calculate where to drop that grenade.
-Enemies glitches when killed.
-No music. Which kills the athmosphere... Some dark stuff would be nice.
-The whole idea is lacking something. You have no reason to leave your safehouse. You will never win (as far as I know), never receive new weapons (I had the pistol, the knife, the machine gun and the grenade. The tutorial speaks about a fifth weapon slot dunno what's that. More weapons would be nice but I think there are bigger problems.) and can easily run out of ammo which results a nice group of mutants chasing you.

So:
The graphix is really nice, the physich are good (except of the ghost enemies). Would need some goal. I would really like a campaign or so instead of the survival stuff but I know it needs a more advance AI which is hard to program.
I think it should be a little bit slower. These are zombies or what. Should make nasty noises to hear them come and crawl slowly. In this state the game is all about smashing the left mousebutton for bypassing the time between shots and waiting in a corner not to be circled.
The game should be creepy with constant fear (from music and noises) and not a waiting (or running circles around houses to outrun the zombies) game.
Tho neat game and keep it up.

Actually I like the concept but it could use some work.

-I missed the sounds (both SFX and MUSX).
-The mouse is too sensitive and doesn't disappear so it is easy to click on simething outside of the game (ads I mean).
-You can't aim vertically and since I thought the more expensive the better I bought the LAV and most of the time just wasn't able to hit those small bots. (Had to go far away from them to be able to damage them.)
-As mentioned below an aim circle would be nice. (The scope solves this and the sensitivity problem can't be always in snipe mode.)
-Maybe more options and not just 3 tanks and 2 extra weapons would be nice. (Gun upgrades, mobility upgrades, a way to repaire your vehicle...)
-I think it's just me but the right click brings up a menu which is quite annoying. (Maybe because I use Mozilla so this can be my fault.)
-The map is quite useful to find those bots, just it is annoying that you move when moving the map. (If you open the map in snipe mode you have a tiny little FOV which is pretty inconvenient.)
-The rocket is OP in my opinion but the SKbots are under powered. Since the enemies come from a few points they always come in a straight line and the rocket can easily kill them in a few shots, and it doesn't damage you at the same time.
-The LAV can sneak through tiny gaps which is totally unrealistic.

Don't get me wrong I like the concept this is why I would love to see a polished version of this.

DARGON-PZ responds:

thanks for the feedback! I will try and it better! ( ^ω^)

Maybe it's just me but a tutorial would be nice. I mean a permanent help button. I don't know how to play, other than with mouse. The up key moves the screen up, Z doesn't work... And right click opens up a small menu. The game is unplayabe, haven't been able to experience too much of it. :(
And there's only a few playable characers...
And medals don't work...
And the settings IS a joke...
I think this game need further development.

Nice just a little bit loud. And a little more music variation would be nice.
The sirene should have some effect. It's just annoying.
At least the graphycs are good, the controls are responsive, the missions are various. But doing the same mission 3 or 4 times only just in other surroundings... And in the last heli mission the distance meter starts outside the screen. It's bad.

So the game is fun and looks good but can use some more refinements.

Age 24, Male

Hungary

Joined on 6/5/14

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